Massive Multiplayer Online Gaming
Coming to a Computer Near You

July 27, 2009

To all current and former Moon Society Members and Friends:

The Moon Society Leadership wishes to inform all our members and former members of this unique new gaming platform, that will run circles around Second Life, yet be free.

This is the kind of software we wish we had to build our Luna City Simulation back in the late 1990s during the Artemis Project/Artemis Society days.

 Your coments are welcome: president@moonsociety.org



Briefing:  NASA GSFC’s NNG09AZ32R MMOG FUNDING OPPORTUNITY; DESIGN AND USAGE OF MASSIVELY MULTIPLAYER ONLINE GAMES AND PERSISTENT IMMERSIVE SYNTHETIC ENVIRONMENTS

Cover Lunar Explorer Software

Through this grant Lunar Explorer Software can be upgraded to function in a Massive Multiplayer Online Gaming Eco-Community Environment, where an estimated 1,000,000 participants will build the plans for an extraordinary Lunar City.

NASA has heralded the innovation of Lunar Explorer RADE programming architecture as a much-needed gaming protocol for inspiring “Peace-time theaters” in the growing minds of youth.

AWARD INFO: This Goddard Center Grant will provide $350,000 annually and will be made to partner with LTPO (Lower Tier Project Office) and the MMOG developer to infuse educational content and design into the NASA MMOG for up to three years.

PARTNERS: NASA Ames Research Center; Rutgers University partnership with Google, Center for Mathematics, Science, and Computer Education and Center for Structures in Extreme Environments; Lunar Explorer, LLC; The National Space Society; The Moon Society; The Space Frontier Foundation; The Mars Society; and the Google Certified Teachers program in conjunction with its Google Workshops for Educators under CUE.
Logos of supporting organizations above:
The name Luna City comes from Robert Heinlein's book "The Moon Is A Harsh Mistress". We will set out to design and someday build his famed LUNA CITY.

Dear members of the NASA MMOG Learning Collaborative,

As grant coordinator for Lunar Explorer, LLC and I am pleased that you joined our important MMOG project and the NASA MMOG Learning Collaborative. Aligned with GOOGLE we will have enormous impact to bring a universe of space science for a mere penny a mind.

This proposal targets broad educational interest to integrate Inquiry-based Teaching methodology with Lunar Habitat Design Internet-friendly software intended for widespread Open-Source MMOG use. A consortium of private educational concerns wishes to collaborate with NASA and various high-ranking 501(c)(3) space organizations to provide the next generation of space scientists with a compelling tool necessary for Space exploration studies.  We feel enormous synergy with the requirements of GSFC’s NNG09AZ32R Opportunity, as our common objective is to inspire young minds through broadly distributed software that is open-source, which teaches about Lunar Colony Development. This topic is already a major focus for Goddard Space Flight Center, Ames Research Center, and Rutgers’  Center for Structures in Extreme Environments which highlighted the MALAPERT LUNAR BASE. Manny Pimenta, CEO of Lunar Explorer has contributed significantly to the MALAPERT project on behalf of the Rutgers Engineering program through Professor Haym Benaroya,

The proposed National Space Society led Learning Collaborative seeks enhancement of a landmark web-based Simulations application to develop inspirational instructional strategies -catalyzed through NASA’s education/simulations programs at Ames Research Center, The Rutgers University partnership with Google, Lunar Explorer Software, The National Space Society, The Moon Society, The Space Frontier Foundation, The Mars Society, and the Google Certified Teachers program in conjunction with its Google Learning Network (GLN) and related CUE : Google Workshops for Educators. The sole purpose is development of an online community focused on supporting educators to help drive student learning about Space. The simulation engine would become an ideal tool for teaching Science, Technology, Engineering, and Mathematics (STEM). The “excitement factor” generated from building Luna City will keep students attuned, alert, anxious, and motivated for learning about Space.

INTEGRATING THE LUNAR EXPLORER PLATFORM PROPRIETARY RADE ARCHITECTURE: NASA has hailed the innovation of Lunar Explorer LLC’s RADE programming architecture as a much-needed gaming protocol for inspiring “Peace-time theaters” in the growing minds of our youth. The violence inherent in gaming programs today (many involving space themes) does little to advance a global-community vision guided by The 1958 Space Act’s Peaceful Purposes of Outer Space clause. Rather, most gaming today teaches a war-mentality negative. Educational institutions and NASA agree we must reverse this trend. Our collaborative per this proposal will set precedent by linking top Space and Educational organizations with open-source access to the Internet, providing a multi-player 3-D virtual online gaming platform that promotes international cooperation for building habitats and cities on the moon and beyond.
President Obama supports both NASA’s mission to colonize Space, and emerging technologies that will redefine our era for managing sparse resources. The 21st Century clearly manifests a mandate by many nations for going back to the moon. Lunar Habitat Design acutely addresses problem-solving for environmental management of limited resources. “Cradle to Cradle” (Architect William McDonough) recycling of materials and energy is to be encouraged both on Earth and out in Space, and is integral as our national mission to embrace renewable energy. Cradle-to-Cradle design protocol teaches supply-chain integration, energy and materials assessment, clean-production qualification, and sustainability issue management and optimization.

Opportunity No. NNG09AZ32R will allow Lunar Explorer software to integrate with Freeware programs that are Visual C++ Simulation-based and feed through widely used JAVA interfaces, and/or enact event simulations based on the Parallel DEVS and Dynamic Structure DEVS formalisms. DEVS is important because it has been applied to the study of social systems, ecological systems, computer networks and computer architecture, military systems at the tactical and theater levels. "Peace-time theaters" would obviously embrace Lunar Habitat Design where our collaborative project will provide a freeware upgrade to merge with Lunar Explorer software creating a new Library of third-party components for simulated assembly on actual moon topography databases.

MMOG Developer: The National Space Society’s collaborative partnership with Lunar Explorer software, Barnhard Associates, NASA Ames Research Center, various GOOGLE entities, and Rutgers CSEE will solve turnkey software production needs.

This then would describe classic application of City-Building Software for participants to interact with each other on a shared virtual landscape, known as Integrated Web Portal Software Unlike Second Life, ours would be the first free community Portal for Lunar City-building. A closely-knit lunar habitat-modules community requires that the players work harmoniously, trade components, or help assemble another player’s project or community projects with message boards to interact with hypothetical construction. The software, above all, encourages a team role-playing model among the participants. Air Systems and Air Locks, Dome Construction, Regalith Mining, Water Extraction and Hydrogen Production Facilities, Solar Arrays, Public Corridors, Transportation Systems, Lighting schemes, Lunar Farming and Fisheries, Lunar Commerce, are but some of the virtual construction events that could take place. Lunar Explorer recommends modeling the Sky Train Lunar Monorail System to move passengers and frieght. This system is designed by STC systems in Tampa, Florida. The moon monorail acts much like railroads did for the Old West; paving the way into the space-frontier for pioneers to follow.

COMPONENTS LIBRARY. The backbone of our multi-player software is a planned public-domain components Library, which will serve to provide many of the structural parts for a lunar city. Virtual Habitat builders can use these parts for their own structures or develop new archives within the library of their own innovation. This is Inquiry teaching at its best. Our software should have the capacity to accept design metrics from AUTOCAD and other prominent graphic software. Notwithstanding, anybody can come into the Portal and almost immediately begin a design, or just walk through and explore what other people have done. We expect a lot of visitors to the site, in the millions. Participants will start a free account with GOOGLE which will allow us to keep tabs on the network we’ve created. Unlike Secord Life, where one pays real dollars for virtual real-estate, our purpose is to educate as many as possible and serve the underrepresented. This collaborative effort will far exceed any other MMOG venture by coordinating with the best science has to offer.  Furthermore, NASA’s Classroom of the Future™ could merge their Sim study programs with Luna City.

COMPETITIONS. Student and Player Competitions can be organized to increase incentive and showcase habitat studies to the wider public. Eventually NASA’s Challenger Program which funnels space science K-5 to K-12 initiatives through Science Museums around the country, could host a competition which connects with NASA/NSS scientists. Lunar Explorer has been in discussions with prominent science museums about how to best incorporate the software in an Inquiry-based setting, and perhaps linking with the Challenger Program would be an excellent manifestation started under this grant. Students will learn from scientists and scientists will get ideas from the students. This consolidation of ideas will feed the MMOG platform, making the activity a “persistent role-playing” preoccupation.

POWERED BY GOOGLE. Working with GOOGLE will infuse the NASA MMOG program with the number one developer of Internet search engine services. This has awesome implications by providing a major cross-over of NASA education to GOOGLE’s learning network and workshop. Eventually, we believe GOOGLE, Inc. will graciously provide the open source platform at the GOOGLE EARTH site; capable of reaching 100,000,000 internationally.  Goddard Space Flight Center gets a big bang for its funding buck with help from GOOGLE.

STEWARDSHIP. These activities will broadly teach about lunar stewardship, an issue of great concern by the members of the NASA MMOG Learning Collaborative. We must learn to have minimum impact upon the lunar and planetary bodies we settle.  We must not repeat the mistakes we made on Earth. Our virtual community must resolve this question. Inherent in our platform is teaching a doctrine of responsibility.

The concept of Lunar land and mining rights comes into play with our city-building game. There will have to be government committees formed on our virtual colonies. There will be lunar municipal governments which interjects further role-playing to the experience. We can have a lunar court with Lunar judges and lawyers. There are many possibilities opened within the Lunar city involving every aspect of the human experience. There is no cost to our Armchair Explorers, and we ensure the participation of underserved, underrepresented minority populations under STEM  learning programs.

COMMENT BY MANNY PIMENTA, CEO; LUNER EXPLORER, LLC:
Display Panel 1

Some day, you will be able to book a trip to the Moon.

Until then, we bring the Moon to you.

Lunar Explorer is the world’s first and only Virtual Reality Simulation Software of the Earth’s Moon. It is designed to run on standard Windows home computers. It has just entered the market with thousands of copies sold and shipped worldwide. Our proprietary core technology, called RADE is written in C++, which can be integrated with Open Source JAVA. LE should now be developed to infuse educational content and design through an online community Portal.

Present Attributes. We have our own scripting language that works with our RASC technology, which does what NASA thought couldn’t be done; real-time experience of moving through actual lunar topography for home computer use. The terrain used in Lunar Explorer is derived from topographic data from the Clementine mission in 1994. IT WILL BE UPDATED WITH SKINS FROM THE JAXA/SELENE Japanese KAGUYA (SELENE) Japan missions. The entire surface of the Moon is simulated and the user or “Armchair Explorer” is able to go anywhere he or she wishes, land on any spot and walk around the surface of the Moon. Because the level of detail available from the Clementine data is low resolution, Lunar Explorer created proprietary algorithms that synthesize layers of detail to provide a realistic ground level visual experience.

Lunar Explorer has fully immersive Virtual Reality Architecture and can interface with a 3-Dimensional Head Mounted Display (HMD) with head position tracking; providing Desktop Explorers with the most realistic experience ever of actually being on the surface of the Moon.

More about displays

We have also replicated all of the successful soft landing sites. These include all of the Apollo missions, the Lunar Surveyor and all of the Soviet Luna missions, including Luna 9 and the two Lunakhod missions. At each of these sites, the user is able to walk among the instruments and equipment that is still there.

LE is a breakthrough product that is made possible by radical new software architecture. Most Role Playing Games generate at most a few hundred square miles of terrain. Lunar Explorer generates the entire surface of the Moon- 38 million square kilometers - and it renders this terrain in a high level of 3-D stereoscopic detail (at a high performance combined rate of 120 frames per second) in real time.

The Update. Through the grant we will analyze and implement the best fit to accomplish the task with C++ interfacing allowing JAVA interaction for use in a GOOGLE portal. We are also looking at RePast software framework for creating agent-based simulations using the Java language. RePast provides a library of classes for creating, running, displaying and collecting data from an agent based simulation. Also, we look at NASA sanctioned Synchronous Parallel Environment for Emulation and Discrete-Event Simulation or SPEEDES which has capacity to allocate events over multiple processors for simulation speed-up. At the heart of SPEEDES is a set of innovative optimistic-processing algorithms patented by NASA.
Moon City On A Mountain. We will 3-D design the already-imagined Malapert Lunar Base that is designated for the Moon’s Malapert Mountain. Leonard David, well-known space sciences reporter at Space.Com writes at

 http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html 
The Moon's Malapert Mountain Seen As Ideal Site for Lunar Lab:
photo of Malapert Mountain
“Two sharp-eyed investigators using radar astronomy imagery and photos of the Moon snapped by the U.S. Defense Departments Clementine orbiter have pinpointed the best place to help kick-start a 21st century program of lunar exploration and utilization.

The site, Malapert Mountain, is located 76 miles (122 kilometers) from the Moons South Pole. (For those not Moon-map impaired, the mountain is located 86 degrees South Latitude, 0 degrees Longitude.) This ideal spot -- unlike any other area on neighboring Luna has been highlighted as being suitable for astronomy, communications relay purposes, and perfect to help foster commercial development of the Moon.” -LUNA CITY will surround the Malapert Mountain for miles. Think of the spectacular MMOG Vista at this location!

Lunar Explorer Mission Statement:
Lunar Explorer is committed to help bring about the long overdue birth of a true Space Faring Civilization. We will do this primarily through creating personal experiences of Space exploration for every man, woman, and child who shares a bold and hopeful vision for our Solar System. Our message is that Space Settlement is the greatest adventure in all of Human history, and holds the keys to our survival and prosperity. Each and every person has the capacity to participate and to contribute significantly to making it happen in this generation. Our software will inform, educate, inspire and motivate people into taking action to propel this important area of space science.

We intend to partner with other companies, individuals and organizations which share our vision for making space accessible to everyone in the most inspiring and realistic possible way. Lunar Explorer is an ideal tool for teaching Science, Technology, Engineering and Math (STEM). Our aim is to extend the Lunar Explorer interactivity to allow users to build sustainable environments. The proposal under this grant would expand capability to actually build structures, habitats, vehicles, and “Luna City” colony and accomplish it within a fully simulated and immersed Lunar environment including an integrated physics engine that simulates Lunar gravity and the complete spectrum of conditions on the Lunar surface. END

The President supports projects that engage students in Space Studies:
Source: Barack Obama 2008 PRESS RELEASE  Wednesday, October 22, 2008
We must not only retain our space workforce so that we don't let other countries surpass our technical capabilities; we must train new scientists and engineers for the next generation. My comprehensive space policy focuses on reaching new frontiers through human space exploration, tapping the ingenuity of our commercial space entrepreneurs, fostering a broad research agenda to break new ground on the world's leading scientific discoveries, and engaging students through educational programs that excite them about space and science.

Our Lunar simulation testbed will lay the groundwork for the next generation of scientists and engineers. The STEM Learning Enhancement Initiative will be led by Dr. David Thornburg of the Thornburg Center, 711 Beacon Dr., Lake Barrington, IL 60010  (847) 277-7691 (TCPD2020@aol.com DThornburg,) who has gained a reputation for STEM leadership, becoming spokesperson, as well as publishing books on the subject. He is the perfect choice to assure the collaborative members are coordinated toward STEM goals as applied to the Massively Multiplayer Lunar Colony environment. The Thornburg Center will work with the NSS to instill STEM values. We consider this project a high academic calling that will attract millions around the globe. Space-Faring is our greatest adventure, we are  designing for a positive future. Students will be using science, envisioning technology simulations testing their engineering skills, which of course is not accomplished without good mathematics skills.  

STEM Assistant to Dr. Thornburg is Dr. Maarten Sierhuis of Carnegie Mellon University, also a Silicon Valley Senior Systems scientist and  Adjunct Professor CMU SV-subcontacted by NASA Ames Research Center as a Visiting Professor, (MMI group, TUD    Moffett Field, CA 94035,) and engaged in  Human-Centered Computing  with the famed BRAHMS VE Project; which developed proprietary Sim-HAB software incorporating  AVATAR interface capability. Dr. Sierhuis will attract IT-student participation with our project’s integration with BRAHMS software. NASA will be getting the benefit of maximum use of its software onto a widely-use GOOGLE platform. He writes:  Thanks for your e-mail. I just learned today about the NRA that came out. I would be very interested in discussing this and how Brahms could be used. Indeed, I have worked with Bruce Damer and Digitalspace in the past on combining Brahms with their Virtual World, and I would be interested to continue this.

Integrate Brahms Virtual World Framework: Brahms is a multi-agent DEVS simulation framework an functions in a multi-agent development environment for intelligent ("AI") based agents that can communicate with each other using speech acts. For example, Brahms runs in NASA's mission control as a multi-agent system, automating the work of the OCA flight controller for the ISS mission. Integrating Brahms with the LUNA CITY environment would allow development of "smart" bots (virtual robots) that can interact with other bots and avatars. Brahms is completely developed in the JAVA programming language and should integrate easily. The Brahms "agent scripting" language is a Belief-Desire-Intention language, which is a type of agent oriented language that is used most in the agent community. The Brahms language is particularly suited to model human behavior at the activity level, and would allow for seamless development of bot/avatar behavior that allows interaction with the user.
 
This Means Players Create Content. Referencing  Will Wright makes toys that make worlds | Video on TED.com Will Wright Video: Creator of 'The Sims' Talks Educational Gaming - Chronicle.com explains how games are unleashing the human imagination, develop Strategic Thinking, are self-motivating. “Kids are encouraged to discover things on their own, {so therefore} educational games can amplify the player’s imagination, Give kids a toy and they will experience long-term dynamics” of the universe.     

The NASA Explorer Schools (NES) and Classroom of the Future (COTF) will help mirror STEM dynamics for Luna City studies. Drs. Sierhuis and Thornburg will organize cross-pollination programs to network the vast number of NES participating schools and other student learning programs.

Mike Lawrence, Executive Director of Computer-Using Educators (CUE) is   subcontracted by GOOGLE for the  GOOGLE WORKSHOP program. He will help with student/teacher Beta-testing and development of our software. He will help oversee that a user-friendly interface conforms to STEM practices. It is possible Mr. Lawrence can contribute a GOOGLE TOOLS application with our program.

Haym Benaroya, Professor -Department of Mechanical & Aerospace -  Engineering Director, Center for Structures in Extreme Environments at Rutgers University will coordinate with CUE, NES, COTF, and others to solicit student help to model structures their center has designed including the Malapert Base. He will also outline needed Cradle-to-Cradle design protocols like supply-chain integration, energy and materials assessment, clean-production qualification, and sustainability issue management and optimization.

AMES RESEARCH CENTER Participation. Maarten Seirhuis (pr. Seer-house) maarten.sierhuis@nasa.gov Director of the Ames Research Center’s SimStation project  (BRAHMS VE) has pledged commitment to integrate aspects into Luna City including an updated  AVATAR interface. He writes:

“Brahms runs in NASA's mission control as a multi-agent system. Integrating Brahms  would allow one to develop "smart" bots that can interact with other bots and avatars. The Brahms "agent scripting" language is a Belief-Desire-Intention language; suited to model human behavior at the activity level, and would allow for easy development of bot/avatar behavior that allows interaction with the user.”

AMES Statement: Please reference:  DigitalSpace Papers : Sim Hab: Virtual Environments for Moon and Mars Habitat Design, NASA Ames Research Center has developed an agent-based 3D simulation platform called BrahmsVE that permits accurate re-construction of the actual life and procedures recorded at FMARS and MDRS. We believe that the construction and operation of physical analogue habitats must be coupled with detailed re-constructed simulation and resulting analysis of the human-machine interaction observed aboard those habitats.
Future Lunar and Mars human surface presence cannot be designed, engineered, risk-assessed and costed without substantial up-front modeling and simulation of both parametric system elements and 3D re-constructions. Due to the large number of players and expertise brought to this problem, only a platform that runs in the open environment of the Web with a license-free plug-in backed by rapid prototyping tools available at low or no cost can service this need.
Proposed Follow-on Program of Research and Development

It is proposed that BrahmsVE be extended to serve a wider set of needs within NASA and the commercial sector. As the platform is already funded to its commercial launch date in 2005, extensions to the platform will only increase its viability as a spiral development and systems-within-systems design enabling tool. Working with partners Adobe, Intel, Boeing and the thirty corporate members of the 3DForum community, a body of BrahmsVE applications, 3D models, source code and behaviors could be made available without license or cost for the purposes of engaging a wider community in Moon-Mars exploration concept development and visualization. We also envisage a wider role for BrahmsVE in outreach, bringing real engineering studies to schools, universities and the wider public, aiding in the creation of the next generation of engineers and leaders who will bring the Exploration Office’s vision to reality. END

Interactive Applets. Will Wright, Sim-CITY creator agrees educational software has great potential to “aggregate human intelligence into a system that is more powerful than we thought artificial intelligence was going to be." For LUNA CITY we propose to engage Interactive Applets designed for students to test various scenarios to better understand lunar engineering requirements. This allows for a fun, fast paced learning experience contributing to space science classroom curriculum. The Interactive Applets take advantage of the many gains made in computer and Internet technologies. The Applets are designed to be constructed online, combining contextual and activity-based exposure to many key science concepts with persistent, interactive learning activities.

Networking The Leading Space Organizations. Networking with key Space Advocacy groups like NSS and The Moon Society will expand scientific information exchange enormously. A network is then lined up between scientists inside and out outside of NASA, and students and teachers for a persistent learning experience.

National Space Society (NSS) involvement includes:
1. Integrating the game with existing NSS contests. NSS will develop an initial cast of characters who live on the settlement, and will encourage the public to write sequels using them for the online video records hall. NSS will judge the script submissions and publish the best ones in a mirrored online anthology. For the NSS art contest, we could organize a lunar art gallery where people could post work in relation to the MMOG. The art that generates the highest bid would be the winner for our calendar or be the cover of well-known NSS sponsored Ad Astra magazine.

2. Hold game role-playing sessions at our annual International Space Develop Conference (ISDC). We will provide headsets for attendees to experience the collaborative VR project in the Exhibits Room, and facilitate sign-up for "ISDC on the Moon", having arranged for virtual ISDC access through a customized Sub-portal to the Hyatt Lunar Hotel, first tourism rest-place on the Moon. Hyatt may chip in financing for this installation.

3. Work with AIAA and the Moon Society to initiate a space settlement design contest using the game platform. AIAA's Space Settlement Technical Committee is involved to funnel the engineering expertise they possess to add proper dimension that would make the contest realistically challenging.  This is part of an overall goal to apply physical science constraints and embed them into the program so that students will work within existing conditions Perhaps we can involve some NSS/AIAA members who are engineers/scientists.

4. NSS can mirror the planned comprehensive online components reference library to aid players in their design and planning activities. NSS has one of the most extensive collections of space settlement documents and related fiction on its Web site. In the three year life of this grant we could transfer much of this data to the MMOG Library archives. We would also use grant money to generate a comprehensive web-page FAQ section about radiation, materials, vacuum, pressure, micrometeorite threat; ensuring constraints and access to sparse resources are properly addressed by the armchair colonists.

5. NSS can promote the MMOG learning tool through our newsletter, conferences, chapter activities, and magazine. The game then achieves grassroots support –something the NSS takes pride at being good at. We would use grant money to prepare brochures, DVD "sample scenarios" to give out at conferences, and gear (headsets/projectors/props) that we can borrow to run workshops at museums and schools
 
6. An end product that could be run as a planetarium show would be terrific. The Rice Space Institute has a set of shows they have developed for the Houston Museum of Natural Science--  we could partner with them to develop this. NSS would offer expertise in material science and how things work in vacuum and help analyze for charged particle radiation as to lunar sun and shade. We can assess micro-meteorite impact on people and structures.
DOCUMENTARY: A documentary will follow the making of Luna City which  proposes to air on NASA TV and PBS, and used in conjunction with COTF. Francis Knize, producer will partner with Larry Jopek, Director of WEDU, Tampa for a possible PBS series.

BUDGET - What The  Goddard Center Grant, Providing $350,000 Annually Will Buy:

1) NSS coordination, administrative and educational, with GOOGLE Inc. through their existing  partnership. Included is coordination with nationally-based Science Museums and NASA Learning Programs. Some of this money is intended to give to the museum organizations to provide a space for the exhibit. Needed are 3 workstations per museum. Dr. Thornburg will coordinate with the NSS on this.
           $ 20,000 per year

2) Rutgers’ Center for Mathematics, Science, and Computer Education and Center for Structures in Extreme Environments will coordinate with Lunar Explorer the interfacing process. We will involve students at the university to design the first structures that Luna City spins off from. Included is 3-D design of the already envisioned Malapert Lunar Base that is located at the Moon’s Malapert Mountain. Lunar Explorer will work with university and GOOGLE programmers to write the software for the components library with sample objects.
$ 25,000  CMSCE receives $5,000 CSEE receives $20,000 each of three years.
    
3) NSS will orchestrate with AIAA's Space Settlement Technical Committee, STEM, and Ames Research Center BRAHMS Project, mirror at their site the comprehensive online reference library to aid players in design and planning activities, promote the learning tool through the NSS newsletter, conferences, chapter activities, and magazine, coordinate with the Rice Space Institute for a planetarium show developed for the Houston Museum of Natural Science, - $15,000 for each of three years

4) Virtue Arts in partnership with Lunar Explorer to program and consistently update complexity levels for the C++ interface from Lunar Explorer software for the Online MMOG platform. - $70,000 for each of three years

5) Barnhard Associates, LLC, under auspices of NSS as consultant, will coordinate with Lunar Explorer the program interfacing process to JAVA. - $80,000 for each of three years

6) GOOGLE Workshops under CUE to integrate learning programs and student Beta Testing.
20,000 per year for last two year cycles

7) STEM coordination through Dr. David Thornburg and Dr. Maarten Seirhuis with Ames Research Center and GOOGLE TOOLS/CUE - 20,000 per year for last two year cycles

8) AMES RESEARCH CENTER integration of BRAHMS and other programming expertise. Money goes to Maarten Seirhuis as consultant scientist from Silicon Valley Senior Systems - $15,000 for each of three years

9) Equipment. 25  Computer workstations for the various partners in the Collaborative.
     $25,000 per year.  

10) DOCUMENTARY: NASA TV/PBS in conjunction with COTF. To be matched by outside source by $100,000.
$50,000 per year

For more information about Lunar Explorer, please visit our website: www.LunarExplorer.com
Or contact  Manny Pimenta, President and Founder: Manny.Pimenta@gmail.com
Telephone: (732) 221-3392

SOLICITATION:   A--DESIGN AND USAGE OF MASSIVELY MULTIPLAYER ONLINE GAMES AND PERSISTENT IMMERSIVE SYNTHETIC ENVIRONMENTS

Solicitation Number: NNG09AZ32R  DUE AUG 10
Agency: National Aeronautics and Space Administration
Office: Goddard Space Flight Center
Location: Office of Procurement
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08/10/2009  

DESIGN AND USAGE OF MASSIVELY MULTIPLAYER ONLINE GAMES AND PERSISTENT IMMERSIVE SYNTHETIC ENVIRONMENTS  

NASA Goddard Space Flight Center  
NNG09AZ32R  

Document Type:
Grants Notice
Funding Opportunity Number:
NNG09AZ32R
Opportunity Category:
Discretionary
Posted Date:
Jun 03, 2009
Creation Date:
Jun 03, 2009
Original Closing Date for Applications:
Aug 10, 2009   
Current Closing Date for Applications:
Aug 10, 2009   
Archive Date:
Jun 03, 2010
Funding Instrument Type:
Cooperative Agreement
Category of Funding Activity:
Science and Technology and other Research and Development
Category Explanation:

Expected Number of Awards: 3
Estimated Total Program Funding:

Award Ceiling:
$350,000
Award Floor:

CFDA Number(s):
00.000  --  Not Elsewhere Classified
Cost Sharing or Matching Requirement:
No
Eligible Applicants
Nonprofits having a 501(c)(3) status with the IRS, other than institutions of higher education
Private institutions of higher education
 


Synopsis: Added: Jun 03, 2009 3:47 pm

The National Aeronautics and Space Administration (NASA) Goddard Space Flight Center's Learning Technologies Project Office (LTPO) is releasing a Cooperative Agreement Notice (CAN) to conduct research and evaluation on the design and usage of Massively Multiplayer Online Games (MMOG) and Persistent Immersive Synthetic Environments (Virtual Worlds) for NASA Science, Technology, Engineering and Mathematics (STEM) Education and Training. The LTPO MMOG Research and Evaluation CAN will consider proposals that communicate the required approach and skills to: Contribute to NASA, other Federal Agencies, private industry and academias research initiatives to improve STEM content and delivery approaches that promote the development of our Nations future workforce, workforce applications and missions. Provide experiences and activities that are grounded in education research or utilize evidence-supported approaches, techniques, and tools; and Stimulate linkages and connections to and from secondary education and higher education and informal education communities using NASA content within a gaming context. It is anticipated that one award of up to $350,000 annually will be made to partner with LTPO (Lower Tier Project Office)  and the MMOG developer to infuse educational content and design into the NASA MMOG for up to three years. One award of up to $100K annually is planned to award an independent evaluation effort for up to three years and one award of up to $100K annually is planned to conduct broad-based research of the applicability of educational gaming to diverse institutions and people. NASA expects to award the Cooperative Agreements under this CAN pursuant to the authority of 1260.12(d) of the NASA Grant and Cooperative Agreement Handbook. Upon its release date, this CAN will be available electronically through the NASA Solicitation and Proposal Integrated Review and Evaluation System (NSPIRE) and through Grants.gov. It is anticipated that the CAN will be available the second week of June 2009.
 
Proposals should be submitted electronically via NASAs proposal data system, NASA Solicitation and Proposal Integrated Review and Evaluation System (NSPIRES)( http://nspires.nasaprs.com ) or through Grants.gov. Organizations interested in collaborating with NASA to conduct this exciting research are invited to submit proposals. Only one funding category can be awarded for any organization. Under this CAN we are soliciting proposals from domestic higher education institutions, nonprofit organizations, or consortia of organizations and institutions serving students. Partnerships with these institutions and/or organizations which insure the participation of underserved, underrepresented minority populations in STEM and minority higher education institutions are required. Electronically submitted Notices of Intent to propose are requested. Proposal due date is August 10, 2009 at noon Eastern Standard Time (EST). The electronic submission of each proposal's Cover Page, Proposal Summary, and Budget Summary is required by the due date for proposal submission. This solicitation leading to the award of a Cooperative Agreement is issued pursuant to title 14 CFR Part 1260 for educational and nonprofit institutions. Notwithstanding the posting of this opportunity at FedBizOpps.gov, Grants.gov, or at both sites, NASA reserves the right to determine the appropriate award instrument for each proposal selected pursuant to this announcement. Direct questions specifically regarding this solicitation to: James L. Harrington, Jr. Learning Technologies Mail Stop 606.3 Goddard Space Flight Center Greenbelt, MD 20771Email: James.L.Harrington@nasa.gov 301-286-4063

Additional Info:
Click here for the latest information about this notice
Contracting Office Address:
NASA/Goddard Space Flight Center, Code 210.I, Greenbelt, MD 20771
Point of Contact(s):
James L Harrington, Learning Technologies, Phone 301-286-4063, Fax 301-286-0247, Email James.L.Harrington@nasa.gov

James L Harrington
 NASA’s Office of Education, in collaboration with the Mission Directorates, also issues NRAs that solicit projects that:  1) foster formal education goals (e.g., attract and retain students in science, technology, engineering and mathematics (STEM) disciplines); 2) engage self-directed learners in NASA's mission; and/or 3) contribute to participation by minority organizations, small businesses, and small disadvantaged businesses across NASA education's full program portfolio (i.e., e-education, elementary and secondary education, higher education, and informal education).  Further material about all of NASA’s many interests and programs may be found through links starting at the NASA homepage at http://www.nasa.gov/.  the exposition of new knowledge through publications, public outreach, and education—NASA sees itself as a partner with the scientific, engineering, and educational communities in making its programs relevant and productive.

Partnerships with these institutions and/or organizations which insure the participation of underserved, underrepresented minority populations in STEM and minority higher education institutions are required.
CONTACTS:
Manny.Pimenta@gmail.com  Telephone: (732) 221-3392
Vint Cerf  1818 Library Street
Suite 400
Reston, VA  20190      Phone:  202 370 5637
Jodie Rozzell - NES Program Manager for NSTA  

Mike Lawrence
Executive Director
Computer-Using Educators (CUE)  GOOGLE WORKSHOP
www.cue.org
925.478.3461
Mark Wagner, Ph.D.
President, Educational Technology and Life Corporation
5405 Alton Parkway Suite 5A-305, Irvine, Ca 92604
www.edtechlife.com
mark@edtechlife.com
MarkWagnerIM (AIM)
markdwagner (Skype)
markwagner (Twitter)
949-394-6071

Haym Benaroya, Professor      Department of Mechanical & Aerospace  Engineering
Director, Center for Structures in Extreme Environments
Rutgers University
98 Brett Road
Piscataway, New Jersey 08854-8058

732 445 4408 office
732 445 1400 center          
benaroya@rci.rutgers.edu           alternate: haym.benaroya@gmail.com
http://coewww.rutgers.edu/~benaroya/
http://csxe.rutgers.edu/
http://www.lunarbase.rutgers.edu/


Buzz Aldrin: Office:  (310) 278-0381  /  0384   Cell:  (310) 995-2915    Starbuzz1@aol.com
 
Lisa Marie Cannon. She is in charge of Sharespace.com
Tel:  (310) 458-4717 Cell: (310) 995-2919
National Space Society Chapters: Chapter Coordinators  
RUTLEDGES@NSSCHAPTERS.ORG  720-529-8024 Bennett
mark hopkins coo  310 775 3546
gary barnhard 301 509 0848 chair   barnhard@barnhard.com8012
Treasurer Joe Redfield 210 522 3729 san antonio tx 210 744 2968
 jredfield@swri.org
Barnhard Associates, LLC
8012 MacArthur Boulevard
Cabin John, MD
20818
301-229-8012
barnhard@barnhard.com
                                       MMOG developer  Cell: 301 509 0848

MOON SOCIETY:  current president (Peter Kokh)
Toll free, 7am - 10 pm CT at
1-888-266-2385 (h)
president@moonsociety.org
LINK Educational Technology and Life
Rob lasalvia  216 433 8981 robert.f.lasalvia@nasa.gov  NASA AMES
 
maarten.sierhuis@nasa.gov      maarten.sierhuis-1@nasa.gov       Phone: (650) 604-4917                                                                                                                       

CARBERRY@MARSSOCIETY.ORG 617 909 4425 CHRIS
HarrietSchweitzer
AssociateDirector Computer Lab at Rutgers -GOOGLE Workshop East Coast
(732)445-0669    harriets@rci.rutgers.edu

NOTES:

Welcome to the Center for Educational Technologies

Center for Educational Technologies
316 Washington Ave.
Wheeling, WV 26003-6243
304-243-2388
304-243-2497 (fax)
Contact us via e-mail
chuckwood@cet.edu
 
jneuen@cet.edu

The Erma Ora Byrd Center for Educational Technologies houses cutting-edge educational technology on the campus of Wheeling Jesuit University in Wheeling, WV. The 48,000-square foot facility features such amenities as large meeting rooms wired for distance learning, computer lab facilities—including a room featuring wireless computers where training in handheld computers also takes place—complete video production facilities, satellite uplink and downlink resources, dedicated ATM and ISDN videoconferencing, broadband and web streaming facilities, IP videoconferencing and multimedia development for the web and educational videogames, and CD-ROM and DVD production capabilities as well as the latest in educational software.

In addition, the center is home to the NASA-sponsored Classroom of the Future, the space agency's principal research and development center for educational technologies. It opened on the Wheeling Jesuit University campus in 1990.

The Center for Educational Technologies also houses the Challenger Learning Center®, which provides students, teachers, and adult learners with simulations that emphasize teamwork, problem-solving, decision-making, and communication skills. The Challenger Learning Center in Wheeling is one of 51 centers worldwide established by the Challenger Center for Space Science in memory of the space shuttle Challenger. More than 40,000 students fly missions each year either at the Wheeling facility or through distance learning. The Challenger Learning Center has been honored nine years for having served the most children of all the centers.

One of 28 Jesuit colleges and universities in the United States, Wheeling Jesuit University offers students a high-quality private education. Since 1995 U.S. News & World Report has ranked Wheeling Jesuit University among the top institutions in its "Best Master's Universities in the South" category. The campus is also home to the Robert C. Byrd National Technology Transfer Center and the Clifford M. Lewis Appalachian Institute. For more information about Wheeling Jesuit University, visit it online or call 1-800-624-6992.
NASA-sponsored Classroom of the Future

The NASA-sponsored Classroom of the Future serves as the space agency's principal research and development center for educational technologies.

The Classroom of the Future™ opened on the campus of Wheeling Jesuit University in 1990 with one employee whose job involved delivering NASA educational materials and programs to local classrooms. Today the Classroom of the Future provides NASA with the educational research and expertise necessary for creating and delivering state-of-the-art education to the NASA audience, be they young or old.

NASA relies on the Classroom of the Future in a variety of roles. We lead the review of new educational products before they can become available through the NASA website. We coordinate the education programming on NASA Television. We investigate how the Second Life virtual world can help students better learn NASA science. We benchmark the field of educational technology to show what works and what doesn't.

The role of the Classroom of the Future is ever changing to meet the needs of NASA as it seeks to pioneer the future in space exploration, scientific discovery, and aeronautics research.

The Classroom of the Future currently is working on four projects:
NASA Television
NASA product review
The EdTech Collaborative
MoonWorld
Completed NASA projects:
Selene videogame research
Inspiration
Astronomy Village®
BioBlast®
ESSEA
ExoQuest®
Exploring the Environment®
NASA Explorer Schools Evaluation


Classroom of the Future™ was developed under a cooperative agreement with NASA.

MoonWorld

With MoonWorld learners can take a new approach to experiential learning, one that can't be duplicated in a classroom or through a normal website. MoonWorld is a simulation located in the Second Life® virtual world created by its residents.

The NASA-sponsored Classroom of the Future is developing MoonWorld to provide useful information regarding the effectiveness of virtual worlds as experiential learning environments. The results of our testing will tell us to what extent the virtual experiences offered in MoonWorld result in meaningful learning. Beyond that, we hope that MoonWorld will become a successful tool to help learners of all ages experience and understand the Moon.

Here's how MoonWorld will work. In Second Life visitors create avatars, which then explore the 1.5 billion square meters of three-dimensional landscape. The MoonWorld simulation will give users—through their avatars, of course—the chance to take part in authentic scientific inquiry as they seek solutions to lunar challenges. The MoonWorld island—actually located in the Second Life sky, just like our real Moon—will depict lunar impact craters and volcanic features with geologic characteristics and interrelations that can be discerned through careful observation and measurement. For example, clues to the formation of an impact crater will come from sampling rocks exposed along the crater rim and central peaks. Walking down the inner walls will reveal—to a careful observer—terraces with fault scarps and ponded impact melt, evidence that the crater was modified by wall collapse and splashed by late stage melt.

Nearby features will include lava flow fronts that cover some of the crater's secondaries, establishing a stratigraphic relation. A sinuous rille, volcanic dome, and a dark halo crater will offer chances to understand volcanic landforms, but they also will include a trick, for the dark halo results from an impact crater excavating buried mare lava. The lava flows will be modeled after the fresh ones in western Mare Imbrium. Avatars will be able to climb into the sinuous rille and onto the dome and dark halo crater to investigate their morphologies.

Avatars who visit MoonWorld will teleport into a lunar habitat where they will be issued a spacesuit before they can go through the airlock to the lunar surface. In addition to being a cool piece of clothing, the spacesuit will give the property of reduced gravity to better emulate the real Moon and will contain a jet pack for flying. The spacesuit also will accept different instrument packages, such as magnetometers, gravimeters, and multispectral imagers and a heads-up display to visualize those measurements in real time. This is not yet available in the real world, but it will make it easier for learners to recognize correlations between geologic and geophysical properties.

MoonWorld will be online later in 2009

Overview: The virtual CoLab is a dedicated “island” in the “Second Life” online virtual world, and will later be complemented by a traditional Web-based community website. NASA CoLab is a member of the SciLands "continent." By putting a wide range of educational content in close virtual proximity, the goal is to foster conversations and ideas that might not have occured had each region been separate. Other goals include increasing visitor traffic and making it easier to find useful educational content within Second Life.
Website: http://en.wikipedia.org/wiki/SciLands
Website: http://en.wikipedia.org/wiki/Talk:SciLands
You may visit CoLab in the virtual world Second Life at any time. Regular weekly CoLab community organizing meetings are held on "Space CoLab" island every Tuesday at 1pm Pacific Daylight Time. These online communities will complement and extend the offline physical CoLab in order to:
Engage stakeholders in designing and building the CoLab: consistent with the values of the CoLab project
Prototype the physical CoLab in Second Life virtual space as a test bed before investing resources in building the actual physical CoLab
Enable technology entrepreneurs outside the San Francisco Bay Area to participate in and benefit
from CoLab
Help ARC communicate the value of CoLab to other NASA facilities and external institutions
Create expertise within ARC in the important new online technology realm of “social software,” in order to help ARC more effectively contribute to NASA’s public exploration efforts
which insure the participation of underserved, underrepresented minority populations in STEM The NASA Explorer Schools (NES)
project provides curriculum materials,
professional development, and
technology support for low performing,
socioeconomically challenged, ethnically
diverse schools serving grades 4-9. The
focus of NASA’s support is on improving
teacher abilities and student
achievement in science, technology,
engineering, and mathematics (STEM)
areas.
Intervention:
• The NES project provides a three-year partnership
between NASA and the participating schools to offer
professional development, funding for technology
resources, STEM-related curriculum activities, materials,
and expertise, and individual consultation to help teacher
and administrator teams achieve the academic goals
outlined in their NES sustainability and implementation
plans. Contact Us  For general NASA Explorer Schools inquiries:
Telephone: (703) 243-7100 / Fax: (703) 243-3952
e-mail: explorerschools@nsta.org

 christine 732 445  4303  spassion@dimacs.rutgers.edu

tammy will call back            asso dir
 
DIMACS Center/CoRE Building/4th Floor
Rutgers University
96 Frelinghuysen Road
Piscataway, NJ 08854-8018

General phone number: (732) 445-5930 
Director:
Fred S. Roberts
Telephone: (732) 445-5928
E-Mail: froberts at dimacs.rutgers.edu
  http://www.dimacs.rutgers.edu/People/Staff/froberts/index.html
To: DIMACS Center/CoRE Building/4th Floor
Rutgers University 96 Frelinghuysen Road Piscataway, NJ 08854-8018

 next:
 
 Francis, Manny,

Now that I am in Istanbul, and had some time, I re-read your briefing. This sounds very exciting. I think Brahms would fit in very well with your vision. Brahms would be able to provide a behavioral framework for Bots and Avatars within the Luna City virtual world. I can imagine developing libraries of bot/avatar functionality that allows one to easily develop role playing models within the VW.

I read the mentioning of Repast as an agent-based framework within your environment. Brahms is a multi-agent DEVS simulation framework as well, but unlike Repast, it is also a multi-agent development environment for intelligent ("AI") based agents that can communicate with each other using speech acts. For example, Brahms runs in NASA's mission control as a multi-agent system, automating the work of the OCA flight controller for the ISS mission. Integrating Brahms with your environment would allow one to develop "smart" bots that can interact with other bots and avatars. Brahms is completely developed in the JAVA programming language. The Brahms "agent scripting" language is a Belief-Desire-Intention language, which is a type of agent oriented language that is used most in the agent community. The Brahms language is particularly suited to model human behavior at the activity level, and would allow for easy development of bot/avatar behavior that allows interaction with the user.

I think that we can help develop the kind of VW framework that you are aspiring to, and we would be happy to participate in your Collaborative.

I suggest we setup a meeting/telecon to discuss asap. As I mentioned before, I am at the Summer Computer Simulation conference in Istanbul (http://www.eng.auburn.edu/~yilmaz/SCSC09-CFP.htm). I am giving a Brahms tutorial at the conference. However, I could do a Skype telecon this week or next.

Doei ... MXS

 Dr. ing. Maarten Sierhuis                 Carnegie Mellon University Silicon
Valley
 Senior Systems Scientist                               Mail Stop B269-1
 Adjunct Professor CMU SV NASA Ames Research Center
 Visiting Professor, MMI group, TUD            Moffett Field, CA
94035
 Human-Centered Computing           
 
 e-mail: maarten.sierhuis@nasa.gov            
 Phone: (650) 604-4917                                                                                                                       
 Fax: (650) 604-4036

 http://homepage.mac.com/msierhuis
 http://www.agentisolutions.com
 http://ic.arc.nasa.gov/projects/brahms/index.html
 http://www.cmu.edu/silicon-valley

Jodie Rozzell - NES Program Manager for NSTA

LaTeicia Durham - NSTA, NES Communications and Database Coordinator
(all database inquiries and data updates of participants and alumni, coordinates weekly e-mail and other communications)
Google  GTA GLI

Mike Lawrence
Executive Director
Computer-Using Educators (CUE)
www.cue.org
925.478.3461



 Computer-Using Educators, Inc.
877 Ygnacio Valley Road, Suite 104
Walnut Creek, CA 94596

Phone:  (925) 478-3460
Fax:  (925) 934-6799
Email:  cueinc(at)cue.org





Building In-Situ Lunar Cities - Vick Olliver 649 817 7138  New Zeland (Dale  Amon recommended him)
William J. Mook
Japan's NASDA has completed a design study to build cities on the moon. NASDA came up with a system of lightweight trusses and a glass making plant. The glass plant operates in a vacuum. It uses lunar soil to make glass. The plant is solar powered with a concentrating reflector and highly automated. It can be operated from earth by telecherics (VR).
Fused silica trusses are also formed by the plant are 30 m. The trusses are mounted into the lunar surface. The glass panels are hexagons about 20 m in diameter. The hexagons are pinned to the trusses.
Foamed ceramic is blown into the joints. The closed cell foam is air tight.
Construction
Dust is scooped off the lunar plain and fed into the glass making facility. Truss anchors are inserted into the underlayment. and a layer of foam is laid down on the evened surface. Then, waste soil is deposited on top of the foam. Next, trusses are inserted into their anchors, pinned there mechanically, and welded by laser (ceramic to ceramic). Finally glass is laid on the roof, mechanically fastened and welded. Then airtight ceramic foam is blown into the joints.
Walls are added last, but these are mobile and there are two layers. This allows continuous construction of the lunar city to occur, with the outermost walls being removed and placed a little further out once new roofing is added. Then the innermost walls are placed where the outer walls were, forming an airlock.
The entire process occurs on a roving factory continuously. The 'glass head' once it completes an initial 'dot' then circles the dot in an archimedes spiral... like a nautilus shell, building the city ever larger.
An entire species of microbes, plants, and animals are custom bred and used to seed the enclosed space. Air and water are extracted from the layer of 'waste' soil left after silica is extracted. First, microbes break down the soil chemically. Then fungi and simple unicellular organisims specially bred for low pressure existence create a low density high carbon dioxide atmosphere.
Once this is achieved, higher order plants then germinate and suck in the CO2, creating free oxygen and water vapor. Just as there are weather patterns in the superdome, there are weather patterns here.
Eventually, after about 8 to 10 years, the place is ready for people.
The roof is very heavy duty silica. It absorbs most radiation. There are two panes and each pane is about 10 cm thick. Occasionally the glass factory installs a prebuilt airlock, brought from earth along with the rest of the factory. So spacecraft arriving from earth actually land on the roof of the 'moonbase' and descend through these airlocks.
The glass factory would also, as it continued its outward spiral, have attachments to produce glass fiber and finished roadways. Spread throughout the 'moonbase' would be raw materials and infrastructure that could sustain arriving settlers.
Grant Funding - Global Libraries - Bill & Melinda Gates Foundation
Funding for Global Libraries Grants
Funding for Global Libraries grants are by invitation only.
We do not accept letters of inquiry (LOI) or unsolicited proposals.
We do not fund grants to individuals.
Funding Approach
We’re funding programs that evaluate local technology needs, allow libraries to purchase equipment, train library staff, and help them build public support for long-term funding. In general, we work with partners who:
Understand local needs.
Work with committed partners.
Provide up-to-date hardware and fast Internet connections.
Train library staff to use, maintain, and introduce technology.
Encourage public support for free access to computers and the Internet.
Help partners plan ahead to sustain programs.



Education is one of the Agency’s cross-cutting management strategies. NASA will continue the Agency’s tradition of investing in the Nation’s education programs and supporting the country’s educators who play a key role in preparing, inspiring, exciting, encouraging, and nurturing the young minds of today that will manage and lead the Nation’s laboratories and research centers of tomorrow.  A highly educated and well-prepared workforce has been and continues to be critical to the success of the Agency’s mission.  NASA’s investments in education are directly linked to one of three goals: Strengthen NASA and the Nation’s future workforce; attract and retain students in STEM disciplines (science, technology, engineering and mathematics); and engage Americans in NASA’s mission.

NASA’s Office of Education, in collaboration with the Mission Directorates, also issues NRAs that solicit projects that:  1) foster formal education goals (e.g., attract and retain students in science, technology, engineering and mathematics (STEM) disciplines); 2) engage self-directed learners in NASA's mission; and/or 3) contribute to participation by minority organizations, small businesses, and small disadvantaged businesses across NASA education's full program portfolio (i.e., e-education, elementary and secondary education, higher education, and informal education).  Further material about all of NASA’s many interests and programs may be found through links starting at the NASA homepage at http://www.nasa.gov/.  

Strategic thinking   motivation  Will Wright explains how games are unleashing the human imagination. Kids discover their things on their own      amplifing for the player’s immagination     players create content.

Give kids a toy and experience long-term dynamics

aggregating human intelligence into a system that is more powerful than we thought artificial intelligence was going to be." [10]


http://www.fraunhofer.org/Research%20Centers/IndexCESE.html

aggregating human intelligence into a system that is more powerful than we thought artificial intelligence was going to be."
The Interactive Applets were designed to allow students to test out various scenarios to better understand asteroid impacts, trajectory correction techniques, launch windows, and aerobraking calculations. This allows for a fun, fast paced learning experience related to NASA missions with minimal interruption to regular classroom curriculum.
The Interactive Applets were born out of a desire to provide Space Explorers’ customers with several activities that take advantage of the many gains made in computer and Internet technologies. The Applets are designed to be completed online, combining contextual and activity-based exposure to many key science concepts with fun, interactive activities.  http://www.space-explorers.com/internal/tours/mss.html#moonlink