Massive
Multiplayer Online Gaming
Coming to a Computer Near You
July 27, 2009
To all current and former Moon Society
Members and Friends:
The Moon Society Leadership wishes to inform all our members and former
members of this unique new gaming platform, that will run circles
around Second Life, yet be free.
This is the kind of software we wish we had to build our Luna City
Simulation back in the late 1990s during the Artemis Project/Artemis
Society days.
Your coments are welcome: president@moonsociety.org
Briefing: NASA GSFC’s NNG09AZ32R MMOG
FUNDING OPPORTUNITY; DESIGN AND USAGE OF MASSIVELY MULTIPLAYER ONLINE
GAMES AND PERSISTENT IMMERSIVE SYNTHETIC ENVIRONMENTS

Through this grant Lunar Explorer Software can be upgraded to function
in a Massive Multiplayer Online Gaming Eco-Community
Environment, where an estimated 1,000,000 participants will
build the plans for an extraordinary Lunar City.
NASA has heralded the innovation of Lunar Explorer RADE programming
architecture as a much-needed gaming protocol for inspiring “Peace-time
theaters” in the growing minds of youth.
AWARD INFO: This Goddard Center Grant will provide $350,000 annually
and will be made to partner with LTPO (Lower Tier Project Office) and
the MMOG developer to infuse educational content and design into the
NASA MMOG for up to three years.
PARTNERS: NASA Ames Research Center; Rutgers University partnership
with Google, Center for Mathematics, Science, and Computer Education
and Center for Structures in Extreme Environments; Lunar Explorer, LLC;
The National Space Society; The Moon Society; The Space Frontier
Foundation; The Mars Society; and the Google Certified Teachers program
in conjunction with its Google Workshops for Educators under CUE.
Logos of supporting organizations above:
The name Luna City comes from Robert
Heinlein's book "The Moon Is A Harsh Mistress". We will set out to
design and someday build his famed LUNA CITY.
Dear members of the NASA MMOG Learning Collaborative,
As grant coordinator for Lunar Explorer, LLC and I am pleased that you
joined our important MMOG project and the NASA MMOG Learning
Collaborative. Aligned with GOOGLE we will have enormous impact to
bring a universe of space science for a mere penny a mind.
This proposal targets broad educational interest to integrate
Inquiry-based Teaching methodology with Lunar Habitat Design
Internet-friendly software intended for widespread Open-Source MMOG
use. A consortium of private educational concerns wishes to collaborate
with NASA and various high-ranking 501(c)(3) space organizations to
provide the next generation of space scientists with a compelling tool
necessary for Space exploration studies. We feel enormous
synergy with the requirements of GSFC’s NNG09AZ32R Opportunity, as our
common objective is to inspire young minds through broadly distributed
software that is open-source, which teaches about Lunar Colony
Development. This topic is already a major focus for Goddard Space
Flight Center, Ames Research Center, and Rutgers’ Center for
Structures in Extreme Environments which highlighted the MALAPERT LUNAR
BASE. Manny Pimenta, CEO of Lunar Explorer has contributed
significantly to the MALAPERT project on behalf of the Rutgers
Engineering program through Professor Haym Benaroya,
The proposed National Space Society led Learning Collaborative seeks
enhancement of a landmark web-based Simulations application to develop
inspirational instructional strategies -catalyzed through NASA’s
education/simulations programs at Ames Research Center, The Rutgers
University partnership with Google, Lunar Explorer Software, The
National Space Society, The Moon Society, The Space Frontier
Foundation, The Mars Society, and the Google Certified Teachers program
in conjunction with its Google Learning Network (GLN) and related CUE :
Google Workshops for Educators. The sole purpose is development of an
online community focused on supporting educators to help drive student
learning about Space. The simulation engine would become an ideal tool
for teaching Science, Technology, Engineering, and Mathematics (STEM).
The “excitement factor” generated from building Luna City will keep
students attuned, alert, anxious, and motivated for learning about
Space.
INTEGRATING THE LUNAR EXPLORER PLATFORM PROPRIETARY RADE ARCHITECTURE:
NASA has hailed the innovation of Lunar Explorer LLC’s RADE programming
architecture as a much-needed gaming protocol for inspiring “Peace-time
theaters” in the growing minds of our youth. The violence inherent in
gaming programs today (many involving space themes) does little to
advance a global-community vision guided by The 1958 Space Act’s
Peaceful Purposes of Outer Space clause. Rather, most gaming today
teaches a war-mentality negative. Educational institutions and NASA
agree we must reverse this trend. Our collaborative per this proposal
will set precedent by linking top Space and Educational organizations
with open-source access to the Internet, providing a multi-player 3-D
virtual online gaming platform that promotes international cooperation
for building habitats and cities on the moon and beyond.
President Obama supports both NASA’s mission to colonize Space, and
emerging technologies that will redefine our era for managing sparse
resources. The 21st Century clearly manifests a mandate by many nations
for going back to the moon. Lunar Habitat Design acutely addresses
problem-solving for environmental management of limited resources.
“Cradle to Cradle” (Architect William McDonough) recycling of materials
and energy is to be encouraged both on Earth and out in Space, and is
integral as our national mission to embrace renewable energy.
Cradle-to-Cradle design protocol teaches supply-chain integration,
energy and materials assessment, clean-production qualification, and
sustainability issue management and optimization.
Opportunity No. NNG09AZ32R will allow Lunar Explorer software to
integrate with Freeware programs that are Visual C++ Simulation-based
and feed through widely used JAVA interfaces, and/or enact event
simulations based on the Parallel DEVS and Dynamic Structure DEVS
formalisms. DEVS is important because it has been applied to the study
of social systems, ecological systems, computer networks and computer
architecture, military systems at the tactical and theater levels.
"Peace-time theaters" would obviously embrace Lunar Habitat Design
where our collaborative project will provide a freeware upgrade to
merge with Lunar Explorer software creating a new Library of
third-party components for simulated assembly on actual moon topography
databases.
MMOG Developer: The National Space Society’s collaborative partnership
with Lunar Explorer software, Barnhard Associates, NASA Ames Research
Center, various GOOGLE entities, and Rutgers CSEE will solve turnkey
software production needs.
This then would describe classic application of City-Building Software
for participants to interact with each other on a shared virtual
landscape, known as Integrated Web Portal Software Unlike Second Life,
ours would be the first free community Portal for Lunar City-building.
A closely-knit lunar habitat-modules community requires that the
players work harmoniously, trade components, or help assemble another
player’s project or community projects with message boards to interact
with hypothetical construction. The software, above all, encourages a
team role-playing model among the participants. Air Systems and Air
Locks, Dome Construction, Regalith Mining, Water Extraction and
Hydrogen Production Facilities, Solar Arrays, Public Corridors,
Transportation Systems, Lighting schemes, Lunar Farming and Fisheries,
Lunar Commerce, are but some of the virtual construction events that
could take place. Lunar Explorer recommends modeling the Sky Train
Lunar Monorail System to move passengers and frieght. This system is
designed by STC systems in Tampa, Florida. The moon monorail acts much
like railroads did for the Old West; paving the way into the
space-frontier for pioneers to follow.
COMPONENTS LIBRARY. The backbone of our multi-player software is a
planned public-domain components Library, which will serve to provide
many of the structural parts for a lunar city. Virtual Habitat builders
can use these parts for their own structures or develop new archives
within the library of their own innovation. This is Inquiry teaching at
its best. Our software should have the capacity to accept design
metrics from AUTOCAD and other prominent graphic software.
Notwithstanding, anybody can come into the Portal and almost
immediately begin a design, or just walk through and explore what other
people have done. We expect a lot of visitors to the site, in the
millions. Participants will start a free account with GOOGLE which will
allow us to keep tabs on the network we’ve created. Unlike Secord Life,
where one pays real dollars for virtual real-estate, our purpose is to
educate as many as possible and serve the underrepresented. This
collaborative effort will far exceed any other MMOG venture by
coordinating with the best science has to offer. Furthermore,
NASA’s Classroom of the Future™ could merge their Sim study programs
with Luna City.
COMPETITIONS. Student and Player Competitions can be organized to
increase incentive and showcase habitat studies to the wider public.
Eventually NASA’s Challenger Program which funnels space science K-5 to
K-12 initiatives through Science Museums around the country, could host
a competition which connects with NASA/NSS scientists. Lunar Explorer
has been in discussions with prominent science museums about how to
best incorporate the software in an Inquiry-based setting, and perhaps
linking with the Challenger Program would be an excellent manifestation
started under this grant. Students will learn from scientists and
scientists will get ideas from the students. This consolidation of
ideas will feed the MMOG platform, making the activity a “persistent
role-playing” preoccupation.
POWERED BY GOOGLE. Working with GOOGLE will infuse the NASA MMOG
program with the number one developer of Internet search engine
services. This has awesome implications by providing a major cross-over
of NASA education to GOOGLE’s learning network and workshop.
Eventually, we believe GOOGLE, Inc. will graciously provide the open
source platform at the GOOGLE EARTH site; capable of reaching
100,000,000 internationally. Goddard Space Flight Center gets
a big bang for its funding buck with help from GOOGLE.
STEWARDSHIP. These activities will broadly teach about lunar
stewardship, an issue of great concern by the members of the NASA MMOG
Learning Collaborative. We must learn to have minimum impact upon the
lunar and planetary bodies we settle. We must not repeat the
mistakes we made on Earth. Our virtual community must resolve this
question. Inherent in our platform is teaching a doctrine of
responsibility.
The concept of Lunar land and mining rights comes into play with our
city-building game. There will have to be government committees formed
on our virtual colonies. There will be lunar municipal governments
which interjects further role-playing to the experience. We can have a
lunar court with Lunar judges and lawyers. There are many possibilities
opened within the Lunar city involving every aspect of the human
experience. There is no cost to our Armchair Explorers, and we ensure
the participation of underserved, underrepresented minority populations
under STEM learning programs.
COMMENT BY MANNY PIMENTA, CEO; LUNER EXPLORER, LLC:

Some day, you will be able to book a trip to the Moon.
Until then, we bring the Moon to you.
Lunar Explorer is the world’s first and only Virtual Reality Simulation
Software of the Earth’s Moon. It is designed to run on standard Windows
home computers. It has just entered the market with thousands of copies
sold and shipped worldwide. Our proprietary core technology, called
RADE is written in C++, which can be integrated with Open Source
JAVA. LE should now be developed to infuse educational content
and design through an online community Portal.
Present Attributes. We have our own scripting language that works with
our RASC technology, which does what NASA thought couldn’t be done;
real-time experience of moving through actual lunar topography for home
computer use. The terrain used in Lunar Explorer is derived from
topographic data from the Clementine mission in 1994. IT WILL BE
UPDATED WITH SKINS FROM THE JAXA/SELENE Japanese KAGUYA (SELENE) Japan
missions. The entire surface of the Moon is simulated and the user or
“Armchair Explorer” is able to go anywhere he or she wishes, land on
any spot and walk around the surface of the Moon. Because the level of
detail available from the Clementine data is low resolution, Lunar
Explorer created proprietary algorithms that synthesize layers of
detail to provide a realistic ground level visual experience.
Lunar Explorer has fully immersive Virtual Reality Architecture and can
interface with a 3-Dimensional Head Mounted Display (HMD) with head
position tracking; providing Desktop Explorers with the most realistic
experience ever of actually being on the surface of the Moon.
More about displays
We have also replicated all of the successful soft landing sites. These
include all of the Apollo missions, the Lunar Surveyor and all of the
Soviet Luna missions, including Luna 9 and the two Lunakhod missions.
At each of these sites, the user is able to walk among the instruments
and equipment that is still there.
LE is a breakthrough product that is made possible by radical new
software architecture. Most Role Playing Games generate at most a few
hundred square miles of terrain. Lunar Explorer generates the entire
surface of the Moon- 38 million square kilometers - and it renders this
terrain in a high level of 3-D stereoscopic detail (at a high
performance combined rate of 120 frames per second) in real time.
The Update. Through the grant we will analyze and implement the best
fit to accomplish the task with C++ interfacing allowing JAVA
interaction for use in a GOOGLE portal. We are also looking at RePast
software framework for creating agent-based simulations using the Java
language. RePast provides a library of classes for creating, running,
displaying and collecting data from an agent based simulation. Also, we
look at NASA sanctioned Synchronous Parallel Environment for Emulation
and Discrete-Event Simulation or SPEEDES which has capacity to allocate
events over multiple processors for simulation speed-up. At the heart
of SPEEDES is a set of innovative optimistic-processing algorithms
patented by NASA.
Moon City On A Mountain. We will 3-D design the already-imagined
Malapert Lunar Base that is designated for the Moon’s Malapert
Mountain. Leonard David, well-known space sciences reporter at
Space.Com writes at
http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html
The Moon's Malapert Mountain Seen As Ideal Site for Lunar Lab:

“Two sharp-eyed investigators using radar astronomy imagery and photos
of the Moon snapped by the U.S. Defense Departments Clementine orbiter
have pinpointed the best place to help kick-start a 21st century
program of lunar exploration and utilization.
The site, Malapert Mountain, is located 76 miles (122 kilometers) from
the Moons South Pole. (For those not Moon-map impaired, the mountain is
located 86 degrees South Latitude, 0 degrees Longitude.) This ideal
spot -- unlike any other area on neighboring Luna has been highlighted
as being suitable for astronomy, communications relay purposes, and
perfect to help foster commercial development of the Moon.” -LUNA CITY
will surround the Malapert Mountain for miles. Think of the spectacular
MMOG Vista at this location!
Lunar Explorer Mission Statement:
Lunar Explorer is committed to help bring about the
long overdue birth of a true Space Faring Civilization. We will do this
primarily through creating personal experiences of Space exploration
for every man, woman, and child who shares a bold and hopeful vision
for our Solar System. Our message is that Space Settlement is the
greatest adventure in all of Human history, and holds the keys to our
survival and prosperity. Each and every person has the capacity to
participate and to contribute significantly to making it happen in this
generation. Our software will inform, educate, inspire and motivate
people into taking action to propel this important area of space
science.
We intend to partner with other companies, individuals and
organizations which share our vision for making space accessible to
everyone in the most inspiring and realistic possible way. Lunar
Explorer is an ideal tool for teaching Science, Technology, Engineering
and Math (STEM). Our aim is to extend the Lunar Explorer interactivity
to allow users to build sustainable environments. The proposal under
this grant would expand capability to actually build structures,
habitats, vehicles, and “Luna City” colony and accomplish it within a
fully simulated and immersed Lunar environment including an integrated
physics engine that simulates Lunar gravity and the complete spectrum
of conditions on the Lunar surface. END
The President supports projects that engage students in Space Studies:
Source: Barack Obama 2008 PRESS RELEASE Wednesday,
October 22, 2008
We must not only retain our space workforce so that
we don't let other countries surpass our technical capabilities; we
must train new scientists and engineers for the next generation. My
comprehensive space policy focuses on reaching new frontiers through
human space exploration, tapping the ingenuity of our commercial space
entrepreneurs, fostering a broad research agenda to break new ground on
the world's leading scientific discoveries, and engaging students
through educational programs that excite them about space and science.
Our Lunar simulation testbed will lay the groundwork for the next
generation of scientists and engineers. The STEM Learning Enhancement
Initiative will be led by Dr. David Thornburg of the Thornburg Center,
711 Beacon Dr., Lake Barrington, IL 60010 (847) 277-7691
(TCPD2020@aol.com DThornburg,) who has gained a reputation for STEM
leadership, becoming spokesperson, as well as publishing books on the
subject. He is the perfect choice to assure the collaborative members
are coordinated toward STEM goals as applied to the Massively
Multiplayer Lunar Colony environment. The Thornburg Center will work
with the NSS to instill STEM values. We consider this project a high
academic calling that will attract millions around the globe.
Space-Faring is our greatest adventure, we are designing for
a positive future. Students will be using science, envisioning
technology simulations testing their engineering skills, which of
course is not accomplished without good mathematics skills.
STEM Assistant to Dr. Thornburg is Dr. Maarten Sierhuis of
Carnegie Mellon University, also a Silicon Valley Senior
Systems scientist and Adjunct Professor CMU
SV-subcontacted by NASA Ames Research Center as a Visiting Professor,
(MMI group, TUD Moffett Field,
CA 94035,) and engaged in Human-Centered
Computing with the famed BRAHMS VE Project; which
developed proprietary Sim-HAB software incorporating AVATAR
interface capability. Dr. Sierhuis will attract IT-student
participation with our project’s integration with BRAHMS software. NASA
will be getting the benefit of maximum use of its software onto a
widely-use GOOGLE platform. He writes: Thanks for your
e-mail. I just learned today about the NRA that came out. I would be
very interested in discussing this and how Brahms could be used.
Indeed, I have worked with Bruce Damer and Digitalspace in the past on
combining Brahms with their Virtual World, and I would be interested to
continue this.
Integrate Brahms Virtual World Framework: Brahms is a multi-agent DEVS
simulation framework an functions in a multi-agent development
environment for intelligent ("AI") based agents that can communicate
with each other using speech acts. For example, Brahms runs in NASA's
mission control as a multi-agent system, automating the work of the OCA
flight controller for the ISS mission. Integrating Brahms with the LUNA
CITY environment would allow development of "smart" bots (virtual
robots) that can interact with other bots and avatars. Brahms is
completely developed in the JAVA programming language and should
integrate easily. The Brahms "agent scripting" language is a
Belief-Desire-Intention language, which is a type of agent oriented
language that is used most in the agent community. The Brahms language
is particularly suited to model human behavior at the activity level,
and would allow for seamless development of bot/avatar behavior that
allows interaction with the user.
This Means Players Create Content. Referencing
Will Wright makes toys that make worlds | Video on TED.com
Will Wright Video: Creator of 'The Sims' Talks Educational Gaming -
Chronicle.com explains how games are unleashing the human imagination,
develop Strategic Thinking, are self-motivating. “Kids are encouraged
to discover things on their own, {so therefore} educational games can
amplify the player’s imagination, Give kids a toy and they will
experience long-term dynamics” of the
universe.
The NASA Explorer Schools (NES) and Classroom
of the Future (COTF) will help mirror STEM dynamics for Luna
City studies. Drs. Sierhuis and Thornburg will organize
cross-pollination programs to network the vast number of NES
participating schools and other student learning programs.
Mike Lawrence, Executive Director of Computer-Using Educators
(CUE) is subcontracted by GOOGLE for the GOOGLE
WORKSHOP program. He will help with student/teacher
Beta-testing and development of our software. He will help oversee that
a user-friendly interface conforms to STEM practices. It is possible
Mr. Lawrence can contribute a GOOGLE TOOLS application with our
program.
Haym Benaroya, Professor -Department of Mechanical & Aerospace
- Engineering Director, Center for Structures in Extreme
Environments at Rutgers University will coordinate with CUE, NES, COTF,
and others to solicit student help to model structures their center has
designed including the Malapert Base. He will also outline needed
Cradle-to-Cradle design protocols like supply-chain integration, energy
and materials assessment, clean-production qualification, and
sustainability issue management and optimization.
AMES RESEARCH CENTER Participation. Maarten Seirhuis
(pr. Seer-house) maarten.sierhuis@nasa.gov Director of the
Ames Research Center’s SimStation project (BRAHMS VE) has
pledged commitment to integrate aspects into Luna City including an
updated AVATAR interface. He writes:
“Brahms runs in NASA's mission control as a multi-agent system.
Integrating Brahms would allow one to develop "smart" bots
that can interact with other bots and avatars. The Brahms "agent
scripting" language is a Belief-Desire-Intention language; suited to
model human behavior at the activity level, and would allow for easy
development of bot/avatar behavior that allows interaction with the
user.”
AMES Statement: Please
reference:
DigitalSpace Papers : Sim Hab: Virtual
Environments for Moon and Mars Habitat Design, NASA Ames Research
Center has developed an agent-based 3D simulation platform called
BrahmsVE that permits accurate re-construction of the actual life and
procedures recorded at FMARS and MDRS. We believe that the construction
and operation of physical analogue habitats must be coupled with
detailed re-constructed simulation and resulting analysis of the
human-machine interaction observed aboard those habitats.
Future Lunar and Mars human surface presence cannot be designed,
engineered, risk-assessed and costed without substantial up-front
modeling and simulation of both parametric system elements and 3D
re-constructions. Due to the large number of players and expertise
brought to this problem, only a platform that runs in the open
environment of the Web with a license-free plug-in backed by rapid
prototyping tools available at low or no cost can service this need.
Proposed Follow-on Program of Research and Development
It is proposed that BrahmsVE be extended to serve a wider set of needs
within NASA and the commercial sector. As the platform is already
funded to its commercial launch date in 2005, extensions to the
platform will only increase its viability as a spiral development and
systems-within-systems design enabling tool. Working with partners
Adobe, Intel, Boeing and the thirty corporate members of the 3DForum
community, a body of BrahmsVE applications, 3D models, source code and
behaviors could be made available without license or cost for the
purposes of engaging a wider community in Moon-Mars exploration concept
development and visualization. We also envisage a wider role for
BrahmsVE in outreach, bringing real engineering studies to schools,
universities and the wider public, aiding in the creation of the next
generation of engineers and leaders who will bring the Exploration
Office’s vision to reality. END
Interactive Applets. Will Wright, Sim-CITY creator
agrees educational software has great potential to “aggregate human
intelligence into a system that is more powerful than we thought
artificial intelligence was going to be." For LUNA CITY we propose to
engage Interactive Applets designed for students to test various
scenarios to better understand lunar engineering requirements. This
allows for a fun, fast paced learning experience contributing to space
science classroom curriculum. The Interactive Applets take advantage of
the many gains made in computer and Internet technologies. The Applets
are designed to be constructed online, combining contextual and
activity-based exposure to many key science concepts with persistent,
interactive learning activities.
Networking The Leading Space Organizations.
Networking with key Space Advocacy groups like NSS and The Moon Society
will expand scientific information exchange enormously. A network is
then lined up between scientists inside and out outside of NASA, and
students and teachers for a persistent learning experience.
National Space Society (NSS) involvement includes:
1. Integrating the game with existing NSS
contests. NSS will develop an initial cast of characters who
live on the settlement, and will encourage the public to write sequels
using them for the online video records hall. NSS will judge the script
submissions and publish the best ones in a mirrored online anthology.
For the NSS art contest, we could organize a lunar art gallery where
people could post work in relation to the MMOG. The art that generates
the highest bid would be the winner for our calendar or be the cover of
well-known NSS sponsored Ad Astra magazine.
2. Hold game role-playing sessions at our annual
International Space Develop Conference (ISDC). We will
provide headsets for attendees to experience the collaborative VR
project in the Exhibits Room, and facilitate sign-up for "ISDC on the
Moon", having arranged for virtual ISDC access through a customized
Sub-portal to the Hyatt Lunar Hotel, first tourism rest-place on the
Moon. Hyatt may chip in financing for this installation.
3. Work with AIAA and the Moon Society
to initiate a space settlement design contest using the game
platform. AIAA's Space Settlement Technical Committee is
involved to funnel the engineering expertise they possess to add proper
dimension that would make the contest realistically
challenging. This is part of an overall goal to apply
physical science constraints and embed them into the program so that
students will work within existing conditions Perhaps we can involve
some NSS/AIAA members who are engineers/scientists.
4. NSS can mirror the planned comprehensive online components
reference library to aid players in their design and planning
activities. NSS has one of the most extensive collections of space
settlement documents and related fiction on its Web site. In the three
year life of this grant we could transfer much of this data to the MMOG
Library archives. We would also use grant money to generate a
comprehensive web-page FAQ section about radiation, materials, vacuum,
pressure, micrometeorite threat; ensuring constraints and access to
sparse resources are properly addressed by the armchair
colonists.
5. NSS can promote the MMOG learning tool through
our newsletter, conferences, chapter activities, and magazine. The game
then achieves grassroots support –something the NSS takes pride at
being good at. We would use grant money to prepare brochures, DVD
"sample scenarios" to give out at conferences, and gear
(headsets/projectors/props) that we can borrow to run workshops at
museums and schools
6. An end product that could be run as a planetarium show
would be terrific. The Rice Space Institute has a set of shows they
have developed for the Houston Museum of Natural Science-- we
could partner with them to develop this. NSS would offer expertise in
material science and how things work in vacuum and help analyze for
charged particle radiation as to lunar sun and shade. We can assess
micro-meteorite impact on people and structures.
DOCUMENTARY: A documentary will follow the making of Luna City
which proposes to air on NASA TV and PBS, and used in
conjunction with COTF. Francis Knize, producer will partner with Larry
Jopek, Director of WEDU, Tampa for a possible PBS series.
BUDGET - What The Goddard Center Grant, Providing $350,000
Annually Will Buy:
1) NSS coordination, administrative and educational,
with GOOGLE Inc. through their existing partnership. Included
is coordination with nationally-based Science Museums and NASA Learning
Programs. Some of this money is intended to give to the museum
organizations to provide a space for the exhibit. Needed are 3
workstations per museum. Dr. Thornburg will coordinate with
the NSS on this.
$ 20,000 per year
2) Rutgers’ Center for Mathematics, Science, and Computer Education and
Center for Structures in Extreme Environments will coordinate with
Lunar Explorer the interfacing process. We will involve students at the
university to design the first structures that Luna City spins off
from. Included is 3-D design of the already envisioned Malapert Lunar
Base that is located at the Moon’s Malapert Mountain. Lunar Explorer
will work with university and GOOGLE programmers to write the software
for the components library with sample objects.
$ 25,000 CMSCE receives $5,000 CSEE receives
$20,000 each of three years.
3) NSS will orchestrate with AIAA's Space Settlement Technical
Committee, STEM, and Ames Research Center BRAHMS Project, mirror at
their site the comprehensive online reference library to aid players in
design and planning activities, promote the learning tool through the
NSS newsletter, conferences, chapter activities, and magazine,
coordinate with the Rice Space Institute for a planetarium show
developed for the Houston Museum of Natural Science, - $15,000 for each
of three years
4) Virtue Arts in partnership with Lunar Explorer to program and
consistently update complexity levels for the C++ interface from Lunar
Explorer software for the Online MMOG platform. - $70,000 for each of
three years
5) Barnhard Associates, LLC, under auspices of NSS as consultant, will
coordinate with Lunar Explorer the program interfacing process to JAVA.
- $80,000 for each of three years
6) GOOGLE Workshops under CUE to integrate learning programs and
student Beta Testing.
20,000 per year for last two year cycles
7) STEM coordination through Dr. David Thornburg and Dr. Maarten
Seirhuis with Ames Research Center and GOOGLE TOOLS/CUE - 20,000 per
year for last two year cycles
8) AMES RESEARCH CENTER integration of BRAHMS and other programming
expertise. Money goes to Maarten Seirhuis as consultant scientist from
Silicon Valley Senior Systems - $15,000 for each of three years
9) Equipment. 25 Computer workstations for the various
partners in the Collaborative.
$25,000 per year.
10) DOCUMENTARY: NASA TV/PBS in conjunction with COTF. To be matched by
outside source by $100,000.
$50,000 per year
For more information about Lunar Explorer, please visit our website: www.LunarExplorer.com
Or contact Manny Pimenta, President and Founder: Manny.Pimenta@gmail.com
Telephone: (732) 221-3392
SOLICITATION: A--DESIGN AND USAGE OF MASSIVELY
MULTIPLAYER ONLINE GAMES AND PERSISTENT IMMERSIVE SYNTHETIC ENVIRONMENTS
Solicitation Number: NNG09AZ32R DUE AUG 10
Agency: National Aeronautics and Space Administration
Office: Goddard Space Flight Center
Location: Office of Procurement
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Opportunity Title
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Funding Number
08/10/2009
DESIGN AND USAGE OF MASSIVELY MULTIPLAYER ONLINE GAMES AND PERSISTENT
IMMERSIVE SYNTHETIC ENVIRONMENTS
NASA Goddard Space Flight Center
NNG09AZ32R
Document Type:
Grants Notice
Funding Opportunity Number:
NNG09AZ32R
Opportunity Category:
Discretionary
Posted Date:
Jun 03, 2009
Creation Date:
Jun 03, 2009
Original Closing Date for Applications:
Aug 10, 2009
Current Closing Date for Applications:
Aug 10, 2009
Archive Date:
Jun 03, 2010
Funding Instrument Type:
Cooperative Agreement
Category of Funding Activity:
Science and Technology and other Research and Development
Category Explanation:
Expected Number of Awards: 3
Estimated Total Program Funding:
Award Ceiling:
$350,000
Award Floor:
CFDA Number(s):
00.000 -- Not Elsewhere Classified
Cost Sharing or Matching Requirement:
No
Eligible Applicants
Nonprofits having a 501(c)(3) status with the IRS, other than
institutions of higher education
Private institutions of higher education
Synopsis: Added: Jun 03, 2009 3:47 pm
The National Aeronautics and Space Administration
(NASA) Goddard Space Flight Center's Learning Technologies Project
Office (LTPO) is releasing a Cooperative Agreement Notice (CAN) to
conduct research and evaluation on the design and usage of Massively
Multiplayer Online Games (MMOG) and Persistent Immersive Synthetic
Environments (Virtual Worlds) for NASA Science, Technology, Engineering
and Mathematics (STEM) Education and Training. The LTPO MMOG Research
and Evaluation CAN will consider proposals that communicate the
required approach and skills to: Contribute to NASA, other Federal
Agencies, private industry and academias research initiatives to
improve STEM content and delivery approaches that promote the
development of our Nations future workforce, workforce applications and
missions. Provide experiences and activities that are grounded in
education research or utilize evidence-supported approaches,
techniques, and tools; and Stimulate linkages and connections to and
from secondary education and higher education and informal education
communities using NASA content within a gaming context. It is
anticipated that one award of up to $350,000 annually will be made to
partner with LTPO (Lower Tier Project Office) and the MMOG
developer to infuse educational content and design into the NASA MMOG
for up to three years. One award of up to $100K annually is planned to
award an independent evaluation effort for up to three years and one
award of up to $100K annually is planned to conduct broad-based
research of the applicability of educational gaming to diverse
institutions and people. NASA expects to award the Cooperative
Agreements under this CAN pursuant to the authority of 1260.12(d) of
the NASA Grant and Cooperative Agreement Handbook. Upon its release
date, this CAN will be available electronically through the NASA
Solicitation and Proposal Integrated Review and Evaluation System
(NSPIRE) and through Grants.gov. It is anticipated that the CAN will be
available the second week of June 2009.
Proposals should be submitted electronically via
NASAs proposal data system, NASA Solicitation and Proposal Integrated
Review and Evaluation System (NSPIRES)( http://nspires.nasaprs.com ) or
through Grants.gov. Organizations interested in collaborating with NASA
to conduct this exciting research are invited to submit proposals. Only
one funding category can be awarded for any organization. Under this
CAN we are soliciting proposals from domestic higher education
institutions, nonprofit organizations, or consortia of organizations
and institutions serving students. Partnerships with these institutions
and/or organizations which insure the participation of underserved,
underrepresented minority populations in STEM and minority higher
education institutions are required. Electronically submitted Notices
of Intent to propose are requested. Proposal due date is August 10,
2009 at noon Eastern Standard Time (EST). The electronic submission of
each proposal's Cover Page, Proposal Summary, and Budget Summary is
required by the due date for proposal submission. This solicitation
leading to the award of a Cooperative Agreement is issued pursuant to
title 14 CFR Part 1260 for educational and nonprofit institutions.
Notwithstanding the posting of this opportunity at FedBizOpps.gov,
Grants.gov, or at both sites, NASA reserves the right to determine the
appropriate award instrument for each proposal selected pursuant to
this announcement. Direct questions specifically regarding this
solicitation to: James L. Harrington, Jr. Learning Technologies Mail
Stop 606.3 Goddard Space Flight Center Greenbelt, MD 20771Email:
James.L.Harrington@nasa.gov 301-286-4063
Additional Info:
Click here for the latest information about this notice
Contracting Office Address:
NASA/Goddard Space Flight Center, Code 210.I, Greenbelt, MD 20771
Point of Contact(s):
James L Harrington, Learning Technologies, Phone 301-286-4063, Fax
301-286-0247, Email James.L.Harrington@nasa.gov
James L Harrington
NASA’s Office of Education, in collaboration with the Mission
Directorates, also issues NRAs that solicit projects that: 1)
foster formal education goals (e.g., attract and retain students in
science, technology, engineering and mathematics (STEM) disciplines);
2) engage self-directed learners in NASA's mission; and/or 3)
contribute to participation by minority organizations, small
businesses, and small disadvantaged businesses across NASA education's
full program portfolio (i.e., e-education, elementary and secondary
education, higher education, and informal education). Further
material about all of NASA’s many interests and programs may be found
through links starting at the NASA homepage at
http://www.nasa.gov/. the exposition of new knowledge through
publications, public outreach, and education—NASA sees itself as a
partner with the scientific, engineering, and educational communities
in making its programs relevant and productive.
Partnerships with these institutions and/or organizations which insure
the participation of underserved, underrepresented minority populations
in STEM and minority higher education institutions are required.
CONTACTS:
Manny.Pimenta@gmail.com Telephone: (732) 221-3392
Vint Cerf 1818 Library Street
Suite 400
Reston, VA
20190
Phone: 202 370 5637
Jodie Rozzell - NES Program Manager for NSTA
Mike Lawrence
Executive Director
Computer-Using Educators (CUE) GOOGLE WORKSHOP
www.cue.org
925.478.3461
Mark Wagner, Ph.D.
President, Educational Technology and Life Corporation
5405 Alton Parkway Suite 5A-305, Irvine, Ca 92604
www.edtechlife.com
mark@edtechlife.com
MarkWagnerIM (AIM)
markdwagner (Skype)
markwagner (Twitter)
949-394-6071
Haym Benaroya,
Professor Department
of Mechanical & Aerospace Engineering
Director, Center for Structures in Extreme Environments
Rutgers University
98 Brett Road
Piscataway, New Jersey 08854-8058
732 445 4408 office
732 445 1400
center
benaroya@rci.rutgers.edu
alternate: haym.benaroya@gmail.com
http://coewww.rutgers.edu/~benaroya/
http://csxe.rutgers.edu/
http://www.lunarbase.rutgers.edu/
Buzz Aldrin: Office: (310) 278-0381 /
0384 Cell: (310)
995-2915 Starbuzz1@aol.com
Lisa Marie Cannon. She is in charge of Sharespace.com
Tel: (310) 458-4717 Cell: (310) 995-2919
National Space Society Chapters: Chapter Coordinators
RUTLEDGES@NSSCHAPTERS.ORG 720-529-8024 Bennett
mark hopkins coo 310 775 3546
gary barnhard 301 509 0848 chair
barnhard@barnhard.com8012
Treasurer Joe Redfield 210 522 3729 san antonio tx 210 744 2968
jredfield@swri.org
Barnhard Associates, LLC
8012 MacArthur Boulevard
Cabin John, MD
20818
301-229-8012
barnhard@barnhard.com
MMOG developer Cell: 301 509 0848
MOON SOCIETY: current president (Peter Kokh)
Toll free, 7am - 10 pm CT at
1-888-266-2385 (h)
president@moonsociety.org
LINK Educational Technology and Life
Rob lasalvia 216 433 8981
robert.f.lasalvia@nasa.gov NASA AMES
maarten.sierhuis@nasa.gov maarten.sierhuis-1@nasa.gov Phone:
(650) 604-4917
CARBERRY@MARSSOCIETY.ORG 617 909 4425 CHRIS
HarrietSchweitzer
AssociateDirector Computer Lab at Rutgers -GOOGLE Workshop East Coast
(732)445-0669 harriets@rci.rutgers.edu
NOTES:
Welcome to the Center for Educational Technologies
Center for Educational Technologies
316 Washington Ave.
Wheeling, WV 26003-6243
304-243-2388
304-243-2497 (fax)
Contact us via e-mail
chuckwood@cet.edu
jneuen@cet.edu
The Erma Ora Byrd Center for Educational Technologies houses
cutting-edge educational technology on the campus of Wheeling Jesuit
University in Wheeling, WV. The 48,000-square foot facility features
such amenities as large meeting rooms wired for distance learning,
computer lab facilities—including a room featuring wireless computers
where training in handheld computers also takes place—complete video
production facilities, satellite uplink and downlink resources,
dedicated ATM and ISDN videoconferencing, broadband and web streaming
facilities, IP videoconferencing and multimedia development for the web
and educational videogames, and CD-ROM and DVD production capabilities
as well as the latest in educational software.
In addition, the center is home to the NASA-sponsored Classroom of the
Future, the space agency's principal research and development center
for educational technologies. It opened on the Wheeling Jesuit
University campus in 1990.
The Center for Educational Technologies also houses the Challenger
Learning Center®, which provides students, teachers, and adult learners
with simulations that emphasize teamwork, problem-solving,
decision-making, and communication skills. The Challenger Learning
Center in Wheeling is one of 51 centers worldwide established by the
Challenger Center for Space Science in memory of the space shuttle
Challenger. More than 40,000 students fly missions each year either at
the Wheeling facility or through distance learning. The Challenger
Learning Center has been honored nine years for having served the most
children of all the centers.
One of 28 Jesuit colleges and universities in the United States,
Wheeling Jesuit University offers students a high-quality private
education. Since 1995 U.S. News & World Report has ranked
Wheeling Jesuit University among the top institutions in its "Best
Master's Universities in the South" category. The campus is also home
to the Robert C. Byrd National Technology Transfer Center and the
Clifford M. Lewis Appalachian Institute. For more information about
Wheeling Jesuit University, visit it online or call 1-800-624-6992.
NASA-sponsored Classroom of the Future
The NASA-sponsored Classroom of the Future serves as the space agency's
principal research and development center for educational technologies.
The Classroom of the Future™ opened on the campus of Wheeling Jesuit
University in 1990 with one employee whose job involved delivering NASA
educational materials and programs to local classrooms. Today the
Classroom of the Future provides NASA with the educational research and
expertise necessary for creating and delivering state-of-the-art
education to the NASA audience, be they young or old.
NASA relies on the Classroom of the Future in a variety of roles. We
lead the review of new educational products before they can become
available through the NASA website. We coordinate the education
programming on NASA Television. We investigate how the Second Life
virtual world can help students better learn NASA science. We benchmark
the field of educational technology to show what works and what doesn't.
The role of the Classroom of the Future is ever changing to meet the
needs of NASA as it seeks to pioneer the future in space exploration,
scientific discovery, and aeronautics research.
The Classroom of the Future currently is working on four projects:
NASA Television
NASA product review
The EdTech Collaborative
MoonWorld
Completed NASA projects:
Selene videogame research
Inspiration
Astronomy Village®
BioBlast®
ESSEA
ExoQuest®
Exploring the Environment®
NASA Explorer Schools Evaluation
Classroom of the Future™ was developed under a cooperative agreement
with NASA.
MoonWorld
With MoonWorld learners can take a new approach to experiential
learning, one that can't be duplicated in a classroom or through a
normal website. MoonWorld is a simulation located in the Second Life®
virtual world created by its residents.
The NASA-sponsored Classroom of the Future is developing MoonWorld to
provide useful information regarding the effectiveness of virtual
worlds as experiential learning environments. The results of our
testing will tell us to what extent the virtual experiences offered in
MoonWorld result in meaningful learning. Beyond that, we hope that
MoonWorld will become a successful tool to help learners of all ages
experience and understand the Moon.
Here's how MoonWorld will work. In Second Life visitors create avatars,
which then explore the 1.5 billion square meters of three-dimensional
landscape. The MoonWorld simulation will give users—through their
avatars, of course—the chance to take part in authentic scientific
inquiry as they seek solutions to lunar challenges. The MoonWorld
island—actually located in the Second Life sky, just like our real
Moon—will depict lunar impact craters and volcanic features with
geologic characteristics and interrelations that can be discerned
through careful observation and measurement. For example, clues to the
formation of an impact crater will come from sampling rocks exposed
along the crater rim and central peaks. Walking down the inner walls
will reveal—to a careful observer—terraces with fault scarps and ponded
impact melt, evidence that the crater was modified by wall collapse and
splashed by late stage melt.
Nearby features will include lava flow fronts that cover some of the
crater's secondaries, establishing a stratigraphic relation. A sinuous
rille, volcanic dome, and a dark halo crater will offer chances to
understand volcanic landforms, but they also will include a trick, for
the dark halo results from an impact crater excavating buried mare
lava. The lava flows will be modeled after the fresh ones in western
Mare Imbrium. Avatars will be able to climb into the sinuous rille and
onto the dome and dark halo crater to investigate their morphologies.
Avatars who visit MoonWorld will teleport into a lunar habitat where
they will be issued a spacesuit before they can go through the airlock
to the lunar surface. In addition to being a cool piece of clothing,
the spacesuit will give the property of reduced gravity to better
emulate the real Moon and will contain a jet pack for flying. The
spacesuit also will accept different instrument packages, such as
magnetometers, gravimeters, and multispectral imagers and a heads-up
display to visualize those measurements in real time. This is not yet
available in the real world, but it will make it easier for learners to
recognize correlations between geologic and geophysical properties.
MoonWorld will be online later in 2009
Overview: The virtual CoLab is a dedicated “island” in the “Second
Life” online virtual world, and will later be complemented by a
traditional Web-based community website. NASA CoLab is a member of the
SciLands "continent." By putting a wide range of educational content in
close virtual proximity, the goal is to foster conversations and ideas
that might not have occured had each region been separate. Other goals
include increasing visitor traffic and making it easier to find useful
educational content within Second Life.
Website: http://en.wikipedia.org/wiki/SciLands
Website: http://en.wikipedia.org/wiki/Talk:SciLands
You may visit CoLab in the virtual world Second Life at any time.
Regular weekly CoLab community organizing meetings are held on "Space
CoLab" island every Tuesday at 1pm Pacific Daylight Time. These online
communities will complement and extend the offline physical CoLab in
order to:
Engage stakeholders in designing and building the CoLab: consistent
with the values of the CoLab project
Prototype the physical CoLab in Second Life virtual space as a test bed
before investing resources in building the actual physical CoLab
Enable technology entrepreneurs outside the San Francisco Bay Area to
participate in and benefit
from CoLab
Help ARC communicate the value of CoLab to other NASA facilities and
external institutions
Create expertise within ARC in the important new online technology
realm of “social software,” in order to help ARC more effectively
contribute to NASA’s public exploration efforts
which insure the participation of underserved, underrepresented
minority populations in STEM The NASA Explorer Schools (NES)
project provides curriculum materials,
professional development, and
technology support for low performing,
socioeconomically challenged, ethnically
diverse schools serving grades 4-9. The
focus of NASA’s support is on improving
teacher abilities and student
achievement in science, technology,
engineering, and mathematics (STEM)
areas.
Intervention:
• The NES project provides a three-year partnership
between NASA and the participating schools to offer
professional development, funding for technology
resources, STEM-related curriculum activities, materials,
and expertise, and individual consultation to help teacher
and administrator teams achieve the academic goals
outlined in their NES sustainability and implementation
plans. Contact Us For general NASA Explorer Schools inquiries:
Telephone: (703) 243-7100 / Fax: (703) 243-3952
e-mail: explorerschools@nsta.org
christine 732 445 4303
spassion@dimacs.rutgers.edu
tammy will call
back
asso dir
DIMACS Center/CoRE Building/4th Floor
Rutgers University
96 Frelinghuysen Road
Piscataway, NJ 08854-8018
General phone number: (732) 445-5930
Director:
Fred S. Roberts
Telephone: (732) 445-5928
E-Mail: froberts at dimacs.rutgers.edu
http://www.dimacs.rutgers.edu/People/Staff/froberts/index.html
To: DIMACS Center/CoRE Building/4th Floor
Rutgers University 96 Frelinghuysen Road Piscataway, NJ 08854-8018
next:
Francis, Manny,
Now that I am in Istanbul, and had some time, I re-read your briefing.
This sounds very exciting. I think Brahms would fit in very well with
your vision. Brahms would be able to provide a behavioral framework for
Bots and Avatars within the Luna City virtual world. I can imagine
developing libraries of bot/avatar functionality that allows one to
easily develop role playing models within the VW.
I read the mentioning of Repast as an agent-based framework within your
environment. Brahms is a multi-agent DEVS simulation framework as well,
but unlike Repast, it is also a multi-agent development environment for
intelligent ("AI") based agents that can communicate with each other
using speech acts. For example, Brahms runs in NASA's mission control
as a multi-agent system, automating the work of the OCA flight
controller for the ISS mission. Integrating Brahms with your
environment would allow one to develop "smart" bots that can interact
with other bots and avatars. Brahms is completely developed in the JAVA
programming language. The Brahms "agent scripting" language is a
Belief-Desire-Intention language, which is a type of agent oriented
language that is used most in the agent community. The Brahms language
is particularly suited to model human behavior at the activity level,
and would allow for easy development of bot/avatar behavior that allows
interaction with the user.
I think that we can help develop the kind of VW framework that you are
aspiring to, and we would be happy to participate in your Collaborative.
I suggest we setup a meeting/telecon to discuss asap. As I mentioned
before, I am at the Summer Computer Simulation conference in Istanbul
(http://www.eng.auburn.edu/~yilmaz/SCSC09-CFP.htm). I am giving a
Brahms tutorial at the conference. However, I could do a Skype telecon
this week or next.
Doei ... MXS
Dr. ing. Maarten Sierhuis
Carnegie Mellon University Silicon
Valley
Senior Systems Scientist
Mail Stop B269-1
Adjunct Professor CMU SV NASA Ames Research Center
Visiting Professor, MMI group, TUD
Moffett Field, CA
94035
Human-Centered Computing
e-mail: maarten.sierhuis@nasa.gov
Phone: (650) 604-4917
Fax: (650) 604-4036
http://homepage.mac.com/msierhuis
http://www.agentisolutions.com
http://ic.arc.nasa.gov/projects/brahms/index.html
http://www.cmu.edu/silicon-valley
Jodie Rozzell - NES Program Manager for NSTA
LaTeicia Durham - NSTA, NES Communications and Database Coordinator
(all database inquiries and data updates of participants and alumni,
coordinates weekly e-mail and other communications)
Google GTA GLI
Mike Lawrence
Executive Director
Computer-Using Educators (CUE)
www.cue.org
925.478.3461
Computer-Using Educators, Inc.
877 Ygnacio Valley Road, Suite 104
Walnut Creek, CA 94596
Phone: (925) 478-3460
Fax: (925) 934-6799
Email: cueinc(at)cue.org
Building In-Situ Lunar Cities - Vick Olliver 649 817 7138 New
Zeland (Dale Amon recommended him)
William J. Mook
Japan's NASDA has completed a design study to build cities on the moon.
NASDA came up with a system of lightweight trusses and a glass making
plant. The glass plant operates in a vacuum. It uses lunar soil to make
glass. The plant is solar powered with a concentrating reflector and
highly automated. It can be operated from earth by telecherics (VR).
Fused silica trusses are also formed by the plant are 30 m. The trusses
are mounted into the lunar surface. The glass panels are hexagons about
20 m in diameter. The hexagons are pinned to the trusses.
Foamed ceramic is blown into the joints. The closed cell foam is air
tight.
Construction
Dust is scooped off the lunar plain and fed into the glass making
facility. Truss anchors are inserted into the underlayment. and a layer
of foam is laid down on the evened surface. Then, waste soil is
deposited on top of the foam. Next, trusses are inserted into their
anchors, pinned there mechanically, and welded by laser (ceramic to
ceramic). Finally glass is laid on the roof, mechanically fastened and
welded. Then airtight ceramic foam is blown into the joints.
Walls are added last, but these are mobile and there are two layers.
This allows continuous construction of the lunar city to occur, with
the outermost walls being removed and placed a little further out once
new roofing is added. Then the innermost walls are placed where the
outer walls were, forming an airlock.
The entire process occurs on a roving factory continuously. The 'glass
head' once it completes an initial 'dot' then circles the dot in an
archimedes spiral... like a nautilus shell, building the city ever
larger.
An entire species of microbes, plants, and animals are custom bred and
used to seed the enclosed space. Air and water are extracted from the
layer of 'waste' soil left after silica is extracted. First, microbes
break down the soil chemically. Then fungi and simple unicellular
organisims specially bred for low pressure existence create a low
density high carbon dioxide atmosphere.
Once this is achieved, higher order plants then germinate and suck in
the CO2, creating free oxygen and water vapor. Just as there are
weather patterns in the superdome, there are weather patterns here.
Eventually, after about 8 to 10 years, the place is ready for people.
The roof is very heavy duty silica. It absorbs most radiation. There
are two panes and each pane is about 10 cm thick. Occasionally the
glass factory installs a prebuilt airlock, brought from earth along
with the rest of the factory. So spacecraft arriving from earth
actually land on the roof of the 'moonbase' and descend through these
airlocks.
The glass factory would also, as it continued its outward spiral, have
attachments to produce glass fiber and finished roadways. Spread
throughout the 'moonbase' would be raw materials and infrastructure
that could sustain arriving settlers.
Grant Funding - Global Libraries - Bill & Melinda Gates
Foundation
Funding for Global Libraries Grants
Funding for Global Libraries grants are by invitation only.
We do not accept letters of inquiry (LOI) or unsolicited proposals.
We do not fund grants to individuals.
Funding Approach
We’re funding programs that evaluate local technology needs, allow
libraries to purchase equipment, train library staff, and help them
build public support for long-term funding. In general, we work with
partners who:
Understand local needs.
Work with committed partners.
Provide up-to-date hardware and fast Internet connections.
Train library staff to use, maintain, and introduce technology.
Encourage public support for free access to computers and the Internet.
Help partners plan ahead to sustain programs.
Education is one of the Agency’s cross-cutting management strategies.
NASA will continue the Agency’s tradition of investing in the Nation’s
education programs and supporting the country’s educators who play a
key role in preparing, inspiring, exciting, encouraging, and nurturing
the young minds of today that will manage and lead the Nation’s
laboratories and research centers of tomorrow. A highly
educated and well-prepared workforce has been and continues to be
critical to the success of the Agency’s mission. NASA’s
investments in education are directly linked to one of three goals:
Strengthen NASA and the Nation’s future workforce; attract and retain
students in STEM disciplines (science, technology, engineering and
mathematics); and engage Americans in NASA’s mission.
NASA’s Office of Education, in collaboration with the Mission
Directorates, also issues NRAs that solicit projects that: 1)
foster formal education goals (e.g., attract and retain students in
science, technology, engineering and mathematics (STEM) disciplines);
2) engage self-directed learners in NASA's mission; and/or 3)
contribute to participation by minority organizations, small
businesses, and small disadvantaged businesses across NASA education's
full program portfolio (i.e., e-education, elementary and secondary
education, higher education, and informal education). Further
material about all of NASA’s many interests and programs may be found
through links starting at the NASA homepage at http://www.nasa.gov/.
Strategic thinking motivation Will Wright
explains how games are unleashing the human imagination. Kids discover
their things on their
own amplifing for the
player’s immagination players
create content.
Give kids a toy and experience long-term dynamics
aggregating human intelligence into a system that is more powerful than
we thought artificial intelligence was going to be." [10]
http://www.fraunhofer.org/Research%20Centers/IndexCESE.html
aggregating human intelligence into a system that is more powerful than
we thought artificial intelligence was going to be."
The Interactive Applets were designed to allow students to test out
various scenarios to better understand asteroid impacts, trajectory
correction techniques, launch windows, and aerobraking calculations.
This allows for a fun, fast paced learning experience related to NASA
missions with minimal interruption to regular classroom curriculum.
The Interactive Applets were born out of a desire to provide Space
Explorers’ customers with several activities that take advantage of the
many gains made in computer and Internet technologies. The Applets are
designed to be completed online, combining contextual and
activity-based exposure to many key science concepts with fun,
interactive activities.
http://www.space-explorers.com/internal/tours/mss.html#moonlink